


Within five minutes of finding world two (the ice world) I had discovered a warp to world three (a space world), a secret candy level and a few bonus games. However after beating the first boss the game really started to open up and reveal its true potential. The fact that all the character was capable of doing was running and jumping made the game seem pretty dry. I thought the game was too slow, too basic, too easy, and despite there being an over world I just ripped through the first five stages in order making the game feel pretty linear. Throughout the first world I was pretty underwhelmed with the game play. He’s also capable of a double jump which helps make platforming a little easier to deal with. The character is quite slow so I found myself holding run pretty much constantly to try and push him up to a decent speed. Initially you only need the use of two face button. Personally I prefer to use the analog sticks in 3D titles and the D-Pad in 2D platformers so controlling the movement with the stick didn’t feel too natural for me.įortunately despite having limited input options the game’s controls are very tight and responsive.
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This wouldn’t have been that bad, unfortunately in addition to not being able to use a Pro Control you’re also not able to use the D-Pad to control your character. I realise that it’s sensible for a platform game to start off with simple levels to help ease players in, however these particular stages seemed too much like child’s play.ĭespite the game having no touch screen features you can only play via the WiiU game pad. The opening stages were quite basic and simple in design. However, despite how well presented the game was there were a few factors that I wasn’t warming to. I’d describe the music as electronic with soothing, ambient overtures. The music wasn’t particularly distinctive but it was pretty relaxing. Since the stages look as if they are made from folded craft paper the game looks similar to titles such as Paper Mario, Epic Yarn or Yoshi’s Woolly World. Aesthetically the game looked like it belonged in the Nintendo cannon. The first thing that hit me was how pretty the graphics were. When I began the game my initial opinion was divided. It’s all very standard stuff for a game of this genre. with enemies you can bounce on, moving or interactive platforms, perils, traps and lots of secrets to find. As far as the gameplay is concerned it feels like a very watered down Super Mario Bros. Like Donkey Kong Country Returns or Kirby’s Triple Trouble it’s not uncommon for stages to have areas within the background which you can warp to through large pipes. To unlock more stages you need to find and collect paperclips which are hidden within the stages (three per stage).Īll the levels are presented with 3D graphics although it plays just like a 2D game. Each pad is an entrance to a new stage, but initially only the first stage will be accessible. When you start the game you begin in an over world littered with several floor pads. Yes, the plot really is that paper thin (no pun intended), but it’s a child friendly platform game so the lack of any plot doesn’t really faze me. Monsters and minions have turned up from out of the blue and it’s your job to put them in their place. You play as an animated cardboard box who lives in Paperland. It’s an enhanced version of the iPhone game ‘Paper Monster’. Players are used to leveling weapons up in Hyrule Warriors: Age of Calamity, so it would be a smooth transition to traditional RPG gameplay.Paper Monster Recut is a lavishly colourful platform game now available on WiiU (reviewed) and Steam. Perhaps after receiving a level up, Link can choose to increase his sword's strength, up his heart count, or increase defense for his shield in battle. RELATED: 10 Funniest Moments From The Paper Mario Franchise That Still Have Us LaughingĪs for the gameplay, mechanics like character level ups can easily be implemented. All the various Zelda monsters would burst with personality. Zelda in paper form would appear delightful. The remake for Link's Awakening goes for a toy box look, and it's spectacular. Wind Waker's cel shaded, cartoony look was controversial at first, but people have come to consider Wind Waker as one of the best Zelda games. But, the franchise has ventured into different graphical styles.
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Yes, many games in the Zelda series tend to look realistic, with Twilight Princess being the biggest example. "Paper Zelda (A Crafted Parody)" by 64 Bitsīack in April, we discussed an ingenious animation showing what a Paper Zelda could look like.
